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Dark Citadel Roleplaying Game - Playtest
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Devlog
Most of the rewrite is finished.
November 03, 2024
by
verasev
3
Everything but the monsters is once again finished. I have that and then the PDF version before it's finished and ready to be re-released. We haven't given up!...
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Gonna do a rewrite to take some thing in account.
August 30, 2024
by
verasev
3
DCRPG will be rewritten to take in some improvements and simplifications I've come up with. I feel like I got tangled up in complexity and I want to simplify things and rewrite them according to some...
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Balance updates
July 02, 2024
by
verasev
3
Several character talents have been nerfed a bit because the system seemed a little too swingy and based on luck. Basically, any talent that affected how often you get surges has been changed. Further...
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A few changes and more content.
June 18, 2024
by
verasev
Added: a monster, 30 spells, a new positive status effect, and rules for the Take Cover action...
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Three more monsters.
June 08, 2024
by
verasev
1
I'm still working on it, albeit slowly. I'm in a minor but persistent depressive phase and finding it hard to focus or find much oomph. I haven't given up and I won't give up. It's just going to take...
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Fixed some errors on equipment.
May 12, 2024
by
verasev
3
I had "Deadly" instead of "Lethal." Sigils and moonsilver equipment work different now (as intended)...
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Monsters and Physical Copies
May 01, 2024
by
verasev
3
I'm going to try to put out a physical copy of this book on Drive Thru RPG. I've hired a person to do the book's layout and design. For monsters, I've trimmed down the list to most fitting for the set...
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Added diseases and curses.
April 11, 2024
by
verasev
1
Five different diseases and five different curses. Have fun!...
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A few more monsters and spells are finished.
April 09, 2024
by
verasev
2
A construct type monster, a faerie type monster, and a few spells that I felt were missing from the list at the moment...
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Some clarifications.
March 31, 2024
by
verasev
1
I forgot the specify that several talents and accessories only affect attack rolls for a particular skill and not other rolls with that skill. This is fixed. Also corrected a few spelling errors...
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More updates: ranged weapons and armor.
March 29, 2024
by
verasev
3
Added a more powerful wand, added some new sigils for ranged weapons only, added shields, made head gear and footwear provide less armor. The effected items of armor usually cost less...
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Changed how leveling up works.
March 25, 2024
by
verasev
1
You now spend experience points to level up, the amounts of experience points required are reduced, and an alternate milestone based leveling system has been added to the game...
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More stuff and balance changes.
March 18, 2024
by
verasev
1
Spells not cost as many action points as other actions and the related character perk is changed because of this. Also made some more monsters. Slowly plugging away at it...
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Some tweaks to monsters.
March 17, 2024
by
verasev
1
Sorry for the amount of small updates. I just wanted to get the changes out fast for playtesters. This time I changed some details on monster stats and monster creation so that higher level monsters a...
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Some more changes based on feedback.
March 17, 2024
by
verasev
1
I have changed how many magic and anima path points you get for leveling up. I removed one of the surge and mishap options because it was too stackable at higher levels. Another monster is finished as...
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Fixing an oversight real quick.
March 16, 2024
by
verasev
1
I forgot to alter the level up rules so you don't get too many magic and anima path points when you level up...
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Anima Arts are finished.
March 15, 2024
by
verasev
3
There are some revisions so look closely and see if any of your favorite arts have changed...
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Rule Update
March 14, 2024
by
verasev
2
All of the anima arts except the Path of the Sun are finished. There are a few alterations to what you get when you level up, and there are new item sigils...
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Some changes have been made based on feedback.
March 11, 2024
by
verasev
3
A sample play session is provided, as well as more guidance on what the Citadel Keeper and players are supposed to be doing. A few new spells have been finished...
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