Gonna do a rewrite to take some thing in account.
DCRPG will be rewritten to take in some improvements and simplifications I've come up with. I feel like I got tangled up in complexity and I want to simplify things and rewrite them according to some improved mechanics I thought up. Sorry for the delays.
What's changing:
- Switching over to d6 dice as I would like the game to be more accessible to people with less money.
- Much simpler monster and monster sheets (so it doesn't take me ages and ages to finish the monsters)
- I'm replacing the spells and anima arts/techniques with more general lists, meaning you won't be so bound to getting certain things.
- As much as I like the surge and mishap system it felt like it slowed the game down as players had to look up a list of options every time.
Get Dark Citadel Roleplaying Game - Playtest
Dark Citadel Roleplaying Game - Playtest
A dark fantasy tabletop RPG with a resemblance to a famous vampire game.
Status | In development |
Category | Physical game |
Author | verasev |
Genre | Role Playing |
Tags | Dark Fantasy, Fantasy, Horror, Tabletop |
More posts
- Most of the rewrite is finished.41 days ago
- Balance updatesJul 02, 2024
- A few changes and more content.Jun 18, 2024
- Three more monsters.Jun 08, 2024
- Fixed some errors on equipment.May 12, 2024
- Monsters and Physical CopiesMay 01, 2024
- Added diseases and curses.Apr 11, 2024
- A few more monsters and spells are finished.Apr 09, 2024
- Some clarifications.Mar 31, 2024
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