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HEXENKRIEG

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Devlog

  • Hexenkrieg Version 2.5
    July 15, 2025 by verasev
    Several rules have changed. There are new rules for unit morale, changes to how magic works, new status effect tokens, and general improvements to rules clarity. I'll release some sample units, tactic... Continue reading
  • Switched the file format to PDF
    April 13, 2025 by verasev
    1
    Sorry for the earlier inconvenience... Continue reading
  • Fighting changes and Cards
    April 11, 2025 by verasev
    2
    I changed how fighting and skirmisher work. I also added tactics and metaphysics cards for each of the sample armies... Continue reading
  • Sample armies now available.
    April 11, 2025 by verasev
    2
    Changed the rules a little but, more importantly, I've completed two sample armies (inside the main rules document): The Cornhusk Reaper Boys and the Corvus Nightwings. Added a few new traits and chan... Continue reading
  • More updates
    April 09, 2025 by verasev
    2
    Clarified front and rear arcs, added the deploy action to minor actions so you can play those units in reserves, and modified the Medic and Metaphysics X traits to match the current rules... Continue reading
  • Updated the playtest rules
    April 01, 2025 by verasev
    3
    Smoothed it out, made it less dependent on expensive or hard to find components, and streamlined it a bit. Actions now work very differently. Some traits have been altered or removed... Continue reading
  • Updated Rules
    March 17, 2025 by verasev
    3
    Fixed the stealth trait and provided various rule clarifications throughout the text... Continue reading
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Updated 5 days ago