Some more changes based on feedback.
I have changed how many magic and anima path points you get for leveling up. I removed one of the surge and mishap options because it was too stackable at higher levels. Another monster is finished as well.
Files
DCRPG - Anima Arts.docx 37 kB
54 days ago
DCRPG - Characters.docx 38 kB
54 days ago
DCRPG - Credits.docx 13 kB
54 days ago
DCRPG - Equipment.docx 36 kB
54 days ago
DCRPG - Magic.docx 57 kB
54 days ago
DCRPG - Main.docx 39 kB
54 days ago
DCRPG - Monsters.docx 38 kB
54 days ago
DCRPG - The Setting.docx 18 kB
54 days ago
Sample Play.docx 18 kB
54 days ago
Get Dark Citadel Roleplaying Game - Playtest
Dark Citadel Roleplaying Game - Playtest
A dark fantasy tabletop RPG with a resemblance to a famous vampire game.
Status | In development |
Category | Physical game |
Author | verasev |
Genre | Role Playing |
Tags | Dark Fantasy, Fantasy, Horror, Tabletop |
More posts
- Monsters and Physical Copies8 days ago
- Added diseases and curses.29 days ago
- A few more monsters and spells are finished.30 days ago
- Some clarifications.40 days ago
- More updates: ranged weapons and armor.41 days ago
- Changed how leveling up works.45 days ago
- More stuff and balance changes.52 days ago
- Some tweaks to monsters.53 days ago
- Fixing an oversight real quick.54 days ago
Leave a comment
Log in with itch.io to leave a comment.